This is the newest version of my boardgame, let me introduce you 'ADAKORT':
For a year or so, I've been developing and testing a board game of my authorship, from layout, design, basically everything besides some Asset illustrations (licenced and retouched).
PREVIEW: 🎲⚔️🛡🔮💎
ADAKORT It's a competitive game from 2 to 4 players that takes place in a mystical world in which we will be a group of sorcerers competing to be the chosen Successors of Adakort the Wizard. In exchange for granting us his universal knowledge, he asks us to gather the Mystical Crystals, and for this we must unite the best army of orcs, humans, elves, and dwarves before the other fellows sorcerers do.
We will be , equipping objects, using spells to attack or defend and using individual skills to succed in our mission.
⚙️⛓ The Principal Mechanics of the game are: Variable Player Powers, Hand Management, and Take that!, among others.
It's very fun game easy to play, in wich it turns really competitive as you learn the versatility and combination of strategies!
Board game development world is indeed pasionating!
Laying out the ideas
I've started writing down all my ideas, looking for existing references and sources of inspiration. Sometimes I write down questions, names, mechanics, genres, colors, pictures, etc. Whatever works for me! :)
Creation Process
With the idea defined, I've started to filter ideas by removing and refining.
Then I've made a prototype so I could make a first test of those ideas and learn from the valuable Feedback and the playtest experience.
Testing with Users
Testing certain tasks and mechanics it's very important on this step. Pay attention to the user's behavior, questions, doubts, etc. Write down everything relevant, such as date, timeplay, etc.
Prototype & Iterations
After getting the user's feedback, and once you've tested it with many different people (players and non-players) and found bugs, it's time to balance rules, come out with new ideas, remove or add components.
Industrial Design
Concepts and design of industrialized products.
General Design
Illustration, Animation, 3D Modelling, XR/VR/AR, and more.
UX/UI Design
User Experience, User Interface and Web Design.
Game Design
Videogames, prototypes, tabletop games and more.